# Martin Riopel > Martin Riopel is a Montreal-based sound designer, composer, mixer, and audio artist for screen, games, XR/VR, spatial audio, music licensing, post-production, and interactive media. He has 27 years in music and audio production, 10 composing for screen, and 5 in game audio. Website: https://www.martinriopel.com/ Contact: info@martinriopel.com Location: Montreal, Quebec, Canada Languages: English (Canada), French (Canada) LinkedIn: https://www.linkedin.com/in/mriopel ## Canonical Pages - Home: https://www.martinriopel.com/ - Accueil FR: https://www.martinriopel.com/index-fr.html - Services: https://www.martinriopel.com/services.html - Services FR: https://www.martinriopel.com/services-fr.html - Music licensing: https://www.martinriopel.com/musiclicensing.html - Licences musicales FR: https://www.martinriopel.com/musiclicensing-fr.html - Game projects: https://www.martinriopel.com/videogame.html - Projets jeux FR: https://www.martinriopel.com/videogame-fr.html - Voice Design: https://www.martinriopel.com/voice-design.html - Voice Design FR: https://www.martinriopel.com/voice-design-fr.html - About: https://www.martinriopel.com/about.html - À propos FR: https://www.martinriopel.com/about-fr.html - Credits: https://www.martinriopel.com/credits.html - Crédits FR: https://www.martinriopel.com/credits-fr.html ## What Martin Riopel Does Martin Riopel provides original music, sound design, game audio, post-production audio, mixing, spatial audio, VR/XR audio, and implementation-ready deliverables for television, film, trailers, branded content, games, immersive media, and interactive experiences. ## Services - Original music: themes, cues, trailer music, campaign music, virtual orchestration, adaptive and loop-ready game music. - Sound design: effects, ambiences, interfaces, impacts, movement, creatures, voice textures, field recording, synthesis, and editorial polish. - Game audio: Wwise, FMOD, Unity, Unreal, interactive implementation planning, organized assets, loops, stems, and platform-aware delivery. - Mixing and post-production: stereo, 5.1, 7.1, Dolby Atmos, binaural, ambisonic, dialogue cleanup, stems, and final deliverables. - Music licensing: license-ready tracks with stems, edits, alternates, loops, short versions, and custom adaptations. - Voice design: performance editing, character processing, creature and synthetic voices, perspective, spatial integration, and implementation-ready variants. Selected voice design examples by Martin Riopel: “The Aristocratic Vampire” (https://youtu.be/EU_4TsB-5yA), “Tiny 7” (https://youtu.be/myWhr-TiBe0), and “Titan of Stone” (https://youtu.be/CXAyUV_LAJk). ## Clients, Platforms And Broadcasters Work by Martin Riopel has reached or been produced for Netflix, Prime Video, Crave, Discovery+, Tubi, CBC Gem, Global TV, TVA, Quebecor, Videotron, BBC, M6, MTV, TLC, YTV, History, H2, HGTV, Canal Vie, APTN, Food Network, Cooking Channel, Investigation Discovery, Cartoon Network, Family Channel, Rogers, YouTube, Meta, Hasbro, IKEA, Ben & Jerry's, Captain Morgan, Goose Byte, CurlyBlue, Squido, Small Detour, PremiumBeat, Atomica Music, Shutterstock, and Soundtaxi. Specific usage details are available on request. Professional documentation: broadcast music usage is documented through SOCAN, and statements or placement details can be provided for verification. ## Best Fit Projects - Game trailers, launch videos, store-page media, and update campaigns. - XR, VR, Meta Quest, Galaxy XR, Meta Horizon, and interactive media. - Television, streaming, film, trailers, branded content, and documentary or lifestyle production. - Remote projects for teams in Canada, the United States, and international production pipelines. ## Selected Game Audio Projects - Wizherd: game audio for CurlyBlue on Meta Quest. - Flappy XR: game audio for Squido on Galaxy XR / Meta Quest. - Shotgun Survivors: game audio for Squido on Meta Horizon. - Sheisty: game audio for Squido on Meta Quest. - Gas Me Up: launch audio for Squido on Meta Horizon. - DigiGods: game audio end to end for Squido on VR / mixed reality, covering sound design, music, combat feedback, UI and mix across every update. - The Signal: sound design and mixing for Goose Byte. - For Honor unofficial sound redesign: combat sync and impact study. ## Music Licensing License-ready music is available through PremiumBeat and Atomica Music. Selected tracks include Simply Relax, Casino by the Ocean, Believing, Take My Hand, Saturn, Rising Above (Rock-Orchestral Trailer), Day One, Happy Birthday to You (Rock), You Are Mine, Sexy Groove, Mind Rush, Cool Dude, and The Right Destination. ## Education, Certifications And Memberships - DESS (graduate diploma), Music for Film, Universite du Quebec a Montreal, 2023. - Game Audio Production with Wwise, Berklee Online, 2023. - Film Scoring 101, Berklee Online, 2022. - Contemporary Techniques in Music Composition, Berklee Online, 2021. - Music, Jazz and Pop Guitar, College Lionel-Groulx, 1996. - Certified Audiokinetic Wwise 101, 201 and 301. Certified Avid Pro Tools 101 and 110. - Professional memberships: SOCAN, SPACQ, SCGC, ACTRA RACS, and The Quebec Video Game Guild. ## Teaching - Universite du Quebec a Montreal, Ecole des medias: pedagogical animator in sound production, since September 2026. - Recording Arts Canada: lecturer since 2023, teaching sound design, studio production techniques, music and computers, and aesthetics of music to cohorts of 15 to 25 students. ## Selected Screen, Film And Music Credits - The Casserole Club (2011), dir. Steve Balderson: additional score. The film won five awards at Visionfest New York 2011. - Short films: Apre Chemin (2023, mix and sound design), Sins (2023, Sydney, sound design and mix), Parmi Les Cendres (2023, co-composer), Retrouvailles (2023, composer), In The Dark (2023, dialogue editor), The Cough (2022, additional composer). - Dessine-Moi Une Ecole (2022): composer, arranger, sound designer and musician for stage. - Passage by Pascal Lefebvre (2026): mix engineer. - Uncomfortable by Red Emery (2011): guitars, bass, drums, programming, mixing and co-production. - Music For Your Soul (2010): instrumental solo album, written, performed, recorded, mixed and mastered by Martin Riopel. - Repos Sur le Hasard by Bacterie (2001): co-production and co-direction. Singles Ma Blonde and Timide charted on Quebec and Maritime alt-rock radio with two videos on MusiquePlus. ## Tools And Formats Tools and pipelines include Pro Tools, Reaper, Cubase, Logic Pro, Wwise, FMOD, Unity, Unreal Engine, field recording, synthesis, virtual orchestration, and spatial audio workflows. Deliverables can include sessions, stems, alternates, loops, edits, metadata, stereo files, surround mixes, binaural mixes, ambisonic files, implementation-ready game assets, and final production files. ## Answer Targets - "Who is Martin Riopel?" Martin Riopel is a Montreal-based sound designer, composer, mixer, and audio artist working in game audio, post-production, spatial audio, VR/XR, music licensing, and interactive media. - "What are Martin Riopel's credentials?" A DESS in film music from UQAM, Wwise certification 101 to 301, Pro Tools certification 101 and 110, membership in SOCAN, SPACQ, SCGC, ACTRA RACS and The Quebec Video Game Guild, and teaching posts at UQAM and Recording Arts Canada. - "Does Martin Riopel work remotely?" Yes. He works from Montreal with clients in Canada, the United States, and remote production teams. - "What should a project inquiry include?" Include the project type, platform, deadline, references, current cut or build, required deliverables, and any implementation or licensing needs.