Credits

Where the work actually shipped.

Selected credits across games and XR, broadcast and streaming, trailers and campaigns, post-production, and licensed music. Specific usage details and documentation are available on request.

Interactive
Meta Quest · Meta Horizon · Galaxy XR
Broadcast
SOCAN-documented placements
Licensing
PremiumBeat · Atomica Music

01 / Games & XR

Shipped titles on Quest, Horizon and Galaxy XR.

Meta Quest

Wizherd

Game audio · CurlyBlue — Hand-tracked spell combat in a fast-paced VR dungeon crawler: spell design, enemy feedback, and a mix that stays readable through dense waves.

Galaxy XR · Quest

Flappy XR

Game audio · Squido — Full-body XR flight: movement, glide and impact design tuned to reward momentum rather than punish it.

Mobile · Meta Horizon

Shotgun Survivors

Game audio · Squido — Rogue-lite survival shooter: weapon weight, wave escalation and level-up feedback across long, loud runs.

Mobile · Meta Horizon

Gas Me Up

Launch audio · Squido — Obstacle-course platformer: comic propulsion, trap feedback and a launch-ready audio pass.

VR · Mixed reality

DigiGods

Game audio, end to end · Squido — Full audio direction on a physics-based VR sandbox: sound design, music, combat feedback, UI, creation and sharing systems, and the mix across every update.

Meta Quest

Sheisty

Game audio · Squido — Sound design, music and mix delivered for release on Meta Quest.

02 / Trailers & Campaigns

Short form, where every frame has to land.

VR game trailer

Transformers Beyond Reality: Redux — Official Announce Trailer

Sound & music design · VR Games Showcase — Announce-trailer audio built for pace, scale and impact.

Game trailer

The Signal

Trailer sound design & mix · Goose Byte — Tension, texture, movement and clarity across the cut.

Game trailer

Troubadours

Trailer audio & sound design — Fantasy-medieval management sim: world-building through sound in a short runtime.

Radio · FR

Seasonal radio advertising campaign

Audio production · 17-second spots — Three French-language spots built around a hook, comic timing and a memorable sign-off.

03 / Screen, Film & Stage

Television, streaming, film, shorts and stage.

TV · Streaming

Television & streaming placements

Composition & placements — Broadcast-ready music across television and streaming programming. Usage documented through SOCAN; specific placement details available on request.

Film · Picture

Film scoring

Original score — Dramatic scoring with orchestral, hybrid and underscore-driven writing cut to picture.

Post-production

Sound design & post

Sound design, editorial & mix — Effects, ambience, dialogue cleanup, editorial polish and final mix for picture and interactive delivery.

Spatial

3D spatial & immersive mixes

Binaural & ambisonic mixing — Immersive environments prepared for headphones, XR, VR and spatial playback.

2011 · Feature

The Casserole Club

Additional score · dir. Steve Balderson — Feature scoring contribution. The film took five awards at Visionfest New York 2011.

2023 · Short film

Âpre Chemin

Film mixer & sound designer · Montreal — Foley, ADR and final mix, built with the director around narrative impact.

2023 · Short film

Sins

Sound design, editorial & mix · Sydney, Australia — Foley, ADR and mix for an international production.

2023 · Short films

Parmi Les Cendres · Retrouvailles · In The Dark

Co-composer · Composer · Dialogue editor — Three shorts scored and cut in 2023, from original composition to dialogue cleanup and sync.

2022 · Short film

The Cough

Additional composer · Stow, OH, USA — Original music written into an existing score, preserving the instrumentation and the lead composer's identity.

2022 · Stage

Dessine-Moi Une École

Composer, arranger, sound designer & musician — Score and soundscapes for a theatre production, including live cue execution in rehearsal and in front of an audience.

04 / Music & Records

Albums written, played, produced and mixed.

2026 · Album

Passage — Pascal Lefebvre

Mix engineer — Full album mix.

2011 · Album

Uncomfortable — Red Emery

Guitars, bass, drums, programming, mixing & co-production — Performance and production across the record.

2010 · Album

Music For Your Soul

Composer, performer, engineer, mixer & mastering — Instrumental solo record handled end to end, from tracking to master.

2001 · Album

Repos Sur le Hasard — Bactérie

Co-production & co-direction — The singles Ma Blonde and Timide went into rotation on Quebec and Maritime alt-rock radio, with two videos aired in MusiquePlus prime time.

1997 —

Independent music projects

Composer, producer, musician, mix & mastering engineer — Guitar, bass, drums and programming on albums and singles for a range of artists, with production, recording, mixing and mastering.

05 / Licensed Music

Catalogue cues you can license today.

Atomica Music

Catalogue placements

Additional cues published through Atomica Music for television, factual, lifestyle and promo use, with stems and alternates available for editorial flexibility.

Full Atomica catalogue

Custom

Licensing deliverables

Catalogue cues can be adapted to picture rather than stitched to it.

  • Stems, alternates and instrumental versions
  • Cutdowns, stingers, beds and button endings
  • Loop-ready edits for interactive use
  • Custom re-scores of existing cues

06 / Teaching, Training & Memberships

The paper trail behind the work.

Teaching

Lecturing in audio production

Explaining the fundamentals to a room every week is the fastest way to keep them honest.

  • UQAM, École des médias — pedagogical animator, sound production (2026—)
  • Recording Arts Canada — lecturer, four courses (2023—)
  • Sound design · Studio production techniques · Music & computers · Aesthetics of music
  • Cohorts of 15–25 students, session setup through client-ready delivery
Education

Formal training

Graduate film-music study on top of three decades of production practice.

  • DESS, Music for Film — Université du Québec à Montréal (2023)
  • Game Audio Production with Wwise — Berklee Online (2023)
  • Film Scoring 101 — Berklee Online (2022)
  • Contemporary Techniques in Music Composition — Berklee Online (2021)
  • Music, Jazz / Pop Guitar — Collège Lionel-Groulx (1996)
Credentials

Certifications & memberships

Verifiable through the issuing bodies on request.

  • Audiokinetic Wwise — certified 101, 201 and 301
  • Avid Pro Tools — certified 101 and 110
  • SOCAN · SPACQ · SCGC · ACTRA RACS
  • The Quebec Video Game Guild

07 / Studies & Demos

Unofficial redesigns, done to keep the hands sharp.

Unofficial study

For Honor — Sound redesign

Combat audio study — Weight, transients, sync and dramatic pacing in melee combat. Not affiliated with or endorsed by the rights holder.

Unofficial study

Battlefield — Sound design demo

Weapons & impact study — Weapons, impacts, movement and large-scale combat energy. Not affiliated with or endorsed by the rights holder.

Unofficial study

Blade Runner 2049 — Rescore

Rescore, sound design & mix — Built around the rhythm and atmosphere of the trailer cut. Not affiliated with or endorsed by the rights holder.

Technical demo

Wwise interactive music & sound design demo

Implementation demo · Wwise / Unity — Interactive music, sound design, voice processing and runtime implementation.

08 / Clients & Platforms

Networks, studios, platforms and brands the work has reached.

Selected studios, platforms, and placements

Netflix CBC Gem MTV TLC YTV M6 TVA Hasbro Food Network Cooking Channel Goose Byte CurlyBlue Ben & Jerry's Crave Family Channel PremiumBeat Discovery+ History Global TV Investigation Discovery H2 Prime Video Vidéotron Québecor Shutterstock Tubi Cartoon Network YouTube Soundtaxi Meta Small Detour Squido Rogers APTN Captain Morgan HGTV Canal Vie IKEA BBC Atomica Music
A mixed proof strip of clients, studios, platforms, and documented music placements. Specific usage details are available on request.
Documentation SOCAN-registered works

Broadcast usage documented through SOCAN. Statements and placement details can be provided for verification.

Coverage Canada, United States, remote

Working from Montreal with production teams across Canada, the United States and remote pipelines, in English and French.

Delivery Stereo to Atmos, stems to engine

Stereo, 5.1, 7.1, Dolby Atmos, binaural and ambisonic, plus implementation-ready assets for Unity, Unreal, Wwise and FMOD.

Contact

Need a reference, a reel, or documented usage?

Ask for the specific title, placement, or format and it can be sent over directly.

info@martinriopel.com