Audio
Wizherd — Official Launch Audio
Launch audio for a Meta Quest release by CurlyBlue.
Interactive Audio
Audio work built around timing, feedback, movement, and player attention across game projects, XR/VR releases, Meta Horizon projects, and sound design work for interactive contexts.
Selected Game Work
Audio
Launch audio for a Meta Quest release by CurlyBlue.
XR
Game Projects audio for a Galaxy XR and Meta Quest release.
Horizon
Meta Horizon audio shaped around pace, impact, and arcade energy.
Launch
Launch audio for a Meta Horizon multiplayer obstacle-course title.
Audio
Game Projects audio for a physics-based VR and mixed reality sandbox.
Sound
Sound design and mix work focused on tension, texture, movement, and clarity.
Sound
Selected sound design, editorial, processing, loopable assets, testing, and implementation-aware work.
Audio
Sound design and music for combat-focused gameplay moments and player feedback.
Redesign
Unofficial combat audio redesign study focused on weight, transients, sync, and dramatic pacing.
Contact