Services

Audio production for screen and interactive media.

Original music, custom sound assets, editorial support, mixes, spatial formats, and organized deliverables built for production realities.

Scope
Music · Sound · Mix
Delivery
Stems · Alts · Loops
Pipelines
ProTools · Cubase · Logic Pro · Wwise · Unreal

Service Areas

Core services for production, post, and interactive delivery.

01 / Music

Music Composition

Original music developed around story, pacing, emotional tone, and project identity, from intimate themes to orchestral, hybrid, rock, pop, and trailer-driven cues.

  • Original score and themes
  • Trailer and campaign music
  • Virtual orchestration and mockups
  • Adaptive and loop-ready game music
02 / Sound

Sound Design & Integration

Detailed sound design for screen and interactive media, including synthesis, field recording, layered effects, voice textures, UI, impacts, movement, and environments.

  • Game assets prepared for implementation
  • Implementation-aware editing and organization
  • Creatures, interfaces, weapons, movement, ambiences
  • 3D spatial audio and immersive sound beds
03 / Mix

Mixing & Audio Post

Clean, controlled mixes for music, film, television, podcasts, trailers, and immersive projects, with delivery formats prepared for the platform and context.

  • Stereo, binaural, and ambisonic mixes
  • Dialogue cleanup and edit polish
  • Stem organization and final deliverables
  • Music, effects, ambience, and voice balance
Production fit Clear scope before production starts

Creative direction, references, delivery specs, schedule, and revision points are defined upfront.

Technical delivery Files prepared for the next department

Stems, alternates, loops, edits, mix versions, and naming are organized for editorial or implementation.

Creative standard Audio decisions tied to story and interaction

Sound choices are shaped around pacing, emotion, player feedback, clarity, and platform context.

Process

A clear workflow from brief to delivery.

01 — Brief

Brief

Clarify tone, references, technical requirements, target platform, schedule, and deliverables.

02 — Direction

Direction

Define the audio language before production: palette, density, emotion, pacing, and motion.

03 — Build

Build

Create music, sound assets, edits, stems, and mixes with structured review points and clean versioning.

04 — Deliver

Deliver

Finalize exports, stems, loops, naming, documentation, and implementation-ready files when required.

Selected Tools

A practical production stack for composition, implementation, and mix.

Composition

Spitfire Audio Spectrasonics Native Instruments Cinesamples u-he Sibelius

Game Audio

Wwise Unity Unreal Engine Field Recording Synthesis Spatial Audio

Mixing

Reaper iZotope Waves Acustica Audio API Neve

Contact

Send the cut, build, brief, reference, or delivery specs.

info@martinriopel.com