Interactive Audio

Game Projects for interactive media.

Audio work built around timing, feedback, movement, and player attention across game projects, XR/VR releases, Meta Horizon projects, and sound design work for interactive contexts.

Platforms
Meta Quest · Galaxy XR · Meta Horizon
Pipelines
Cubase · Logic Pro · Wwise · FMOD · Unity · Unreal
Scope
SFX · Music · Mix

Selected Game Work

Game projects and interactive sound work.

01 / VR/XR

VR/XR

Immersive releases and mixed-reality work for Meta Quest, Galaxy XR, and VR game contexts.

Wizherd launch audio thumbnail Audio

Wizherd

A fast-paced dungeon-crawling VR adventure where players sling spells by hand, carve through enemy waves, and face towering zone bosses.

Role
Game audio
Studio
CurlyBlue
Platform
Meta Quest
Meta Store Watch on YouTube
Flappy XR thumbnail XR

Flappy XR

A fully immersive XR take on a classic challenge, with players gliding, flapping, and soaring through hand-crafted levels across vibrant worlds.

Role
Game audio
Studio
Squido
Platform
Galaxy XR / Meta Quest
Meta Store Watch on YouTube
DigiGods Pet Update thumbnail Audio

DigiGods — Pet Update

A physics-based VR sandbox built around creating, playing, and sharing, from shooting and parkour to open-ended gameplay experiments.

Role
Game audio
Studio
Squido
Format
VR / mixed reality
Meta Store Watch on YouTube
02 / Mobile

Mobile

Compact, arcade-forward work grouped around fast readability, short feedback loops, and launch-ready game audio.

Gas Me Up thumbnail Mobile

Gas Me Up

A wild obstacle-course world where players jump, blast, and bounce through traps using the power of gas to compete online.

Role
Launch audio
Studio
Squido
Platform
Mobile / Meta Horizon
Meta Horizon Watch on YouTube
Shotgun Survivors thumbnail Mobile

Shotgun Survivors

A fast-paced rogue-lite survival shooter where each run means fighting enemy waves, leveling up, and pushing for stronger builds.

Role
Game audio
Studio
Squido
Platform
Mobile / Meta Horizon
Meta Horizon Watch on YouTube
03 / Game Trailers

Game Trailers

Trailer-focused sound, music design, and mix work shaped around pacing, reveal structure, impact, and release-ready presentation.

Transformers Beyond Reality: Redux trailer thumbnail Trailer

Transformers Beyond Reality: Redux

Sound and music design built for the pace, scale, and impact of a VR game announcement trailer.

Role
Sound & music design
Project
Official announce trailer
Format
VR game trailer
Watch on YouTube
The Signal sound design thumbnail Trailer

The Signal — Sound Design / Mixing

Trailer sound design and mix work focused on tension, texture, movement, and clarity.

Role
Sound design / mix
Studio
Goose Byte
Focus
Tension / movement / clarity
Watch on YouTube
Troubadour video game trailer thumbnail Trailer

Troubadour — Video Game Trailer

Troubadours is a management simulation game where you lead artists in a fantasy medieval world. Build your troupe’s camp to meet their needs, manage musical acts, play their shows, and deal with the drama and comedy generated by their colorful personalities.

Role
Trailer audio
Focus
Sound design
Format
Video game trailer
Watch on YouTube
04 / Sound Design Demo Reel

Sound Design Demo Reel

Selected sound design, mix, implementation, and game-audio demonstrations with process-focused material.

Sound design selected work thumbnail Sound

Sound Design — Selected Work

Selected sound design, editorial, processing, loopable assets, testing, and implementation-aware work.

Role
Sound design
Output
Assets / edits / stems
Watch on YouTube
DigiGods Battle Sound Design thumbnail Audio

DigiGods — Battle Sound Design

Sound design and music for combat-focused gameplay moments and player feedback.

Role
Sound design / music
Studio
Squido
Focus
Combat / feedback
Meta Store Watch on YouTube
Wwise Interactive Music and Sound Design Demo thumbnail Wwise

Wwise Interactive Music and Sound Design Demo

Interactive audio demo covering music, sound design, voice processing, and Wwise implementation.

Role
Music / sound design
Tools
Wwise / Unity
Focus
Implementation
Watch on YouTube
05 / Redesign Exercise

Redesign Exercise

Unofficial sound redesign studies focused on sync, impact, weapons, motion, and dramatic gameplay timing.

For Honor unofficial sound redesign thumbnail Redesign

For Honor — Unofficial Sound Redesign

Unofficial combat audio redesign study focused on weight, transients, sync, and dramatic pacing.

Credit
Unofficial study
Focus
Combat sync / impact
Watch on YouTube
Battlefield Sound Design Demo thumbnail Redesign

Battlefield — Sound Design Demo

Unofficial redesign exercise focused on weapons, impacts, movement, and large-scale combat energy.

Credit
Unofficial study
Focus
Weapons / impact
Output
Sound redesign
Watch on YouTube

Contact

Send the gameplay capture, build, or brief.

Include the platform, capture or build link, implementation needs, deadline, and deliverables.

info@martinriopel.com