Interactive Audio

Game Projects for interactive media.

Audio work built around timing, feedback, movement, and player attention across game projects, XR/VR releases, Meta Horizon projects, and sound design work for interactive contexts.

Platforms
Meta Quest · Galaxy XR · Meta Horizon
Pipelines
Cubase · Logic Pro · Wwise · FMOD · Unity · Unreal
Scope
SFX · Music · Mix

Selected Game Work

Game projects and interactive sound work.

Wizherd launch audio thumbnail Audio

Wizherd — Official Launch Audio

Launch audio for a Meta Quest release by CurlyBlue.

Role
Game Projects
Studio
CurlyBlue
Platform
Meta Quest
Flappy XR thumbnail XR

Flappy XR

Game Projects audio for a Galaxy XR and Meta Quest release.

Role
Game Projects
Studio
Squido
Platform
Galaxy XR / Meta Quest
Shotgun Survivors thumbnail Horizon

Shotgun Survivors

Meta Horizon audio shaped around pace, impact, and arcade energy.

Role
Game Projects
Studio
Squido
Platform
Meta Horizon
Gas Me Up thumbnail Launch

Gas Me Up

Launch audio for a Meta Horizon multiplayer obstacle-course title.

Role
Launch audio
Studio
Squido
Platform
Meta Horizon
DigiGods Pet Update thumbnail Audio

DigiGods — Pet Update

Game Projects audio for a physics-based VR and mixed reality sandbox.

Role
Game Projects
Studio
Squido
Format
VR / mixed reality
The Signal sound design thumbnail Sound

The Signal — Sound Design / Mixing

Sound design and mix work focused on tension, texture, movement, and clarity.

Role
Sound design / mix
Studio
Goose Byte
Focus
Tension / movement / clarity
Sound design selected work thumbnail Sound

Sound Design — Selected Work

Selected sound design, editorial, processing, loopable assets, testing, and implementation-aware work.

Role
Sound design
Output
Assets / edits / stems
DigiGods Battle Sound Design thumbnail Audio

DigiGods — Battle Sound Design

Sound design and music for combat-focused gameplay moments and player feedback.

Role
Sound design / music
Studio
Squido
Focus
Combat / feedback
For Honor unofficial sound redesign thumbnail Redesign

For Honor — Unofficial Sound Redesign

Unofficial combat audio redesign study focused on weight, transients, sync, and dramatic pacing.

Credit
Unofficial study
Focus
Combat sync / impact

Contact

Send the gameplay capture, build, or brief.

info@martinriopel.com