Sound Designer · Composer · Mixer

Sound design, composition, and mix for screen and interactive media.

Detailed sound design, original cues, and broadcast-grade mix for television, film, trailers, branded content, game studios, and XR/VR platforms — sessions, stems, and metadata organized for editorial pace and engine integration.

Language English Français
Scope
Music · Sound Design · Post Production · Mix
Delivery
Stereo · 5.1 · 7.1 · Dolby Atmos · Binaural · Ambisonic
Pipelines
ProTools · Cubase · Logic Pro · Wwise · FMOD · Unreal · Unity · Custom Game Engine

Selected work

Television, film, music, and post — a focused reel.

Music Reel

Selected composition work for television, film, trailers, and production music libraries.

Role
Composer
Use
TV / film / trailers
Output
Cues / stems / alts
Open on YouTube

Film Scoring

Dramatic scoring examples with orchestral, hybrid, and underscore-driven writing.

Role
Original score
Format
Film / picture
Sound
Hybrid / orchestral
Open on YouTube

Sound Design & Post-Production

Sound design, editorial cleanup, effects, ambience, and final mix polish.

Role
Sound design / mix
Format
Picture / interactive
Output
FX / ambience / stems
Open on YouTube

Game Projects, XR, VR, and Meta Horizon — interactive audio at scale.

A focused selection of Game Projects, XR/VR releases, Meta Horizon work, spatial sound, and implementation-aware sound design.

Open Game Projects
Game Projects / Meta Horizon / XR / sound design Open Interactive Audio Work

Specialized audio

Spatial audio and Virtual orchestral production.

3D Spatial Audio

Binaural environments and immersive mixes prepared for headphones, XR, VR, and spatial playback.

Open on YouTube

Selected collaborations and placements

Netflix MTV TLC Hasbro Food Network Goose Byte CurlyBlue Ben & Jerry's Crave Discovery+ Global TV Investigation Discovery Prime Video Tubi YouTube Meta Squido Rogers Client HGTV IKEA
Selected music placements across television, streaming, and entertainment brands. Placement documentation is available on request.
Broadcast-grade placements

SOCAN-documented usage across television, streaming, and entertainment programming.

Editorial-ready deliverables

Organized sessions, stems, alternates, naming discipline, and metadata that fit straight into a working timeline.

Implementation-aware sound

Game audio assets, loops, layers, and spatial mixes prepared for Wwise, Unity, Unreal, and XR pipelines.

Post Production

Sound editorial, design, and final mix built around the cut.

01 / Editorial

Dialogue & Cleanup

Edit polish, cleanup, timing, noise control, and practical repair work that keeps performances clear without flattening the scene.

02 / Sound

Design & Ambience

Detailed effects, transitions, textures, room tone, environments, and movement shaped to support picture, pacing, and story.

03 / Delivery

Mix & Stems

Balanced music, dialogue, effects, and ambience with organized stems, alternates, and delivery versions ready for editorial or final post.

Martin Riopel in studio

About

Composition, sound design, and mix craft with a practical production focus.

I help directors, producers, and developers ship audio that is organized, responsive to picture, and ready for delivery. My work is grounded in verified broadcast placements, production discipline, a clear sonic identity per project, technical precision, and respect for the emotional role of each scene.

Email me for the checklist

Contact

Send the cut, build, scene, or brief.

info@martinriopel.com