What does Martin Riopel do?
Martin Riopel provides original music, sound design, game audio, audio post-production, mixing, spatial audio, and implementation-ready deliverables for screen and interactive media.
Does Martin Riopel work with game studios and XR/VR teams?
Yes. Game audio work can include sound effects, music, mix, spatial audio, Wwise, FMOD, Unity, Unreal, and organized assets for interactive implementation.
What files and formats can be delivered?
Deliverables can include stereo, 5.1, 7.1, Dolby Atmos, binaural, ambisonic, stems, alternates, loops, editorial versions, mix versions, and implementation-ready assets.
Can audio projects be handled remotely?
Yes. Martin Riopel is based in Montreal and works with clients in Canada, the United States, and remote production teams.